Almost a month later: Some stats!!
The Great Voyage just released on Steam, but it has soon been almost a month out on itch.io and the traffic is slowing down. Time to bring out the charts!
Itch has a nifty feature that shows where people who visited your game page found it. Here’s the breakdown. (Sadly no such thing for downloads, unless people paid.)
As you can see over 50% of our traffic came from Reddit, where a thread on r/visualnovels reached thousands of people in span of couple days. I think my post was good and humble enough that the audience forgave my self-promotion. As a niche product, it was expected that r/visualnovels would reach the audience we were looking for. Targeted marketing is powerful and even scary!
Depending of the time of the day and hashtags, Tweets can snowball into a big wave of exposure. Most of the traffic on the first day came from twitter as gamedev, indiedev, pixelart, visualnovel...